In this article we will take a look at how to implement a “slot-based” save system in a Unity project in the way I did it for my currently developed game SODHARA. A “slot-based” system has been around for … Read the rest
Tag: gamedev
Sights of K’NOSSOS Chapter VI
Following the lowest geographical point in the adventure visited in Chapter V the penultimate section of the game features the great Assembly Hall of K’nossos as well as one of the lavish mansions situated in the living quarters of the … Read the rest
K’NOSSOS Chapter V Assets Completed
As I sat down to write this update I checked the date – (almost) 23 August, which makes it three months to date since the last major update. That also makes this batch of assets the one we produced the … Read the rest