In this article we will take a look at how to implement a “slot-based” save system in a Unity project in the way I did it for my currently developed game SODHARA. A “slot-based” system has been around for … Read the rest
In this article we will take a look at how to implement a “slot-based” save system in a Unity project in the way I did it for my currently developed game SODHARA. A “slot-based” system has been around for … Read the rest