In this article we will take a look at how to implement a “slot-based” save system in a Unity project in the way I did it for my currently developed game SODHARA. A “slot-based” system has been around for … Read the rest
Tag: tutorial
Cakewalk SONAR MIDI Controllers ReWired to Max/MSP
In this tutorial I will show you my way of connecting Max/MSP to my DAW of choice – Cakewalk SONAR – and also an approach to handling multi-channel MIDI information coming to Max/MSP over from the DAW. My idea was … Read the rest