In this article we will take a look at the solution of the pixel perfect font problem in Unity as I implemented it for my currently developed game SODHARA. Unity, given that it is a modern tool geared towards … Read the rest
Tag: unity
Developing a “Slot-Based” Save System in Unity
In this article we will take a look at how to implement a “slot-based” save system in a Unity project in the way I did it for my currently developed game SODHARA. A “slot-based” system has been around for … Read the rest