Sights of K’NOSSOS Chapter VI

Following the lowest geographical point in the adventure visited in Chapter V the penultimate section of the game features the great Assembly Hall of K’nossos as well as one of the lavish mansions situated in the living quarters of the city. In regards of story, some enigmas left over from before are to be resolved and several new ones are to emerge here. The conclusion of the long quest is at hand by now so these will not keep you on the edge for long.

CH6-01-VoquevPalace_Entrance

Similar to what we did with Chapter V update we will not showcase the entirety of graphics here. There is a game to be played, not one to be spoiled. Also, it is important to state the obvious – once all the graphical assets are complete, the game is yet to be assembled and thus we are not approaching the finish line just yet… But, it is an important milestone to reach as the graphics are absolutely the most demanding aspect of production so we expect things to roll much faster once that is behind us.

That would be all for now. October 23 is just around the corner and traditions should definitely be kept.

K’NOSSOS Chapter V Assets Completed

As I sat down to write this update I checked the date – (almost) 23 August, which makes it three months to date since the last major update. That also makes this batch of assets the one we produced the fastest which is quite a feat in its own right, given that nothing much was done between the end of May and early July.

K’NOSSOS Chapter V – Crypt, Plaza

In other words, the sites you will visit in Chapter V have been completed – the Displacement Maze will take you from K’nossos I to K’nossos II, the lowest geographical point of our adventure, a place of (some) revelations and also of more mysteries which will, luckily, not take too long to resolve.

More so, the design requires us to keep the backdoor to Chapter IV open so there will be a massive world to explore at this point, which will be expanded further by what we will add in Chapter VI. Appropriately interesting puzzles are being devised at this moment.

This time we will not showcase all the level graphics for Chapter V. The reason is simple – K’NOSSOS storyline hinges on a secret which will (hopefully) stay hidden from the players until the very end of the game and which would, if learned prematurely, spoil most of the fun the game has to offer. We are therefore hiding some of the revealing assets from you in order to make the game worth playing once completed. Same approach will be applied to the remainder of the game.

That’s all for now. Chapter VI ahead.